The oldest social deduction game there is, narrated by whatever device is sitting in the middle of your table. Each player is dealt a secret role. At night the village closes its eyes, the werewolves pick somebody off, and the Seer learns one truth about one person. By day the survivors find out who died, and then talk — accusing, defending, bluffing, and eventually voting somebody out. The vote is public and out loud, which is the whole point: you are not solving a puzzle, you are reading a room. The village wins by killing every werewolf. The werewolves win by outlasting the village until there are as many of them as there are of you.